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Konstantinos  Alexiou 
Technical Game Designer | C++ & Unreal Engine 5

"Transforming logic into immersion. Bridging the gap between front-end precision and high-performance game architecture."

"We combine your 90s roots with some technical pivot. "

TARGET LOCKED / 2023
The Journey: From Logic to World-Building :My path began in Drama, Greece, fueled by the 90s arcade era and the discipline of my early professional life. In 2019, I turned my focus to Front-End Web Development (HTML/CSS/JS), mastering the foundations of clean, responsive logic. However, I felt a drive for more complexity, leading me to settle in the Netherlands and dive deep into Unreal Engine 5.
What started as a browser-based quiz game evolved into a relentless pursuit of technical mastery. Today, I am a one-man team specializing in server-authoritative frameworks. I don't just build games; I architect systems. With over 12,000 lines of custom C++ in my current project, Pallor Noctis Online, I apply a methodical, 'high-stakes' precision to every class, struct, and replication gate I write.


The Technical Milestones (Visual Grid)


  • Pallor Noctis Online (2026): My flagship project. A networked social-deduction framework built on a server-authoritative C++ core. (Link to Trailer)
  • Arena of Echoes (Prototype): A deep-dive into Third-Person combat systems, co-op logic, and complex Blueprint-driven narrative tutorials.
  • Septic World / Legend of Zephyr: Exploration in FPS mechanics, weapon alignments, and large-scale environmental design.



Picture
Check for any Updates
for Releases on my
fab.com


Alcosta on Fab.com

Credentials

My "Muses"

According to the ancient Greek religion and mythology the Muses were the inspirational goddesses of literature, science, and the arts.
Every human has "Muses" at my beliefs . From some of them you can learn a lot , some of them can teach you a lot(Yes in most of the cases there is a difference).
Finally some of them just give you what you want without any other interaction.

My Vision

A vision is the difference between a dream and a plan. My goal is to 'give breath' to stable, safe, and immersive components that players can feel. I believe in the 'Listen first, Speak later' philosophy—absorbing the high standards of the industry to eventually contribute my own tools and tutorials to the next generation of developers."

Source of Will

My power comes from the 'Characters' in my real life and the inspiration found in the Muses of art and science. I treat Game Development as 'God-Work'—a cooperative sense of creation that requires staying alive, moving forward, and doing what you truly love."

Get In Touch

Please send me some feedback, observations , corrections and any ideas you might got, i will be glad to discuss about !!!
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  • Home
  • Pallor Noctis Online
  • Arena Of Echoes
  • Contact