Konstantinos Alexiou
Technical Game Designer | C++ & Unreal Engine 5
"Transforming logic into immersion. Bridging the gap between front-end precision and high-performance game architecture."
"We combine your 90s roots with some technical pivot. "
TARGET LOCKED / 2023
The Journey: From Logic to World-Building :My path began in Drama, Greece, fueled by the 90s arcade era and the discipline of my early professional life. In 2019, I turned my focus to Front-End Web Development (HTML/CSS/JS), mastering the foundations of clean, responsive logic. However, I felt a drive for more complexity, leading me to settle in the Netherlands and dive deep into Unreal Engine 5.
What started as a browser-based quiz game evolved into a relentless pursuit of technical mastery. Today, I am a one-man team specializing in server-authoritative frameworks. I don't just build games; I architect systems. With over 12,000 lines of custom C++ in my current project, Pallor Noctis Online, I apply a methodical, 'high-stakes' precision to every class, struct, and replication gate I write.
The Technical Milestones (Visual Grid)
The Journey: From Logic to World-Building :My path began in Drama, Greece, fueled by the 90s arcade era and the discipline of my early professional life. In 2019, I turned my focus to Front-End Web Development (HTML/CSS/JS), mastering the foundations of clean, responsive logic. However, I felt a drive for more complexity, leading me to settle in the Netherlands and dive deep into Unreal Engine 5.
What started as a browser-based quiz game evolved into a relentless pursuit of technical mastery. Today, I am a one-man team specializing in server-authoritative frameworks. I don't just build games; I architect systems. With over 12,000 lines of custom C++ in my current project, Pallor Noctis Online, I apply a methodical, 'high-stakes' precision to every class, struct, and replication gate I write.
The Technical Milestones (Visual Grid)
- Pallor Noctis Online (2026): My flagship project. A networked social-deduction framework built on a server-authoritative C++ core. (Link to Trailer)
- Arena of Echoes (Prototype): A deep-dive into Third-Person combat systems, co-op logic, and complex Blueprint-driven narrative tutorials.
- Septic World / Legend of Zephyr: Exploration in FPS mechanics, weapon alignments, and large-scale environmental design.
Check for any Updates
for Releases on my fab.com
for Releases on my fab.com
Credentials
My "Muses"
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According to the ancient Greek religion and mythology the Muses were the inspirational goddesses of literature, science, and the arts.
Every human has "Muses" at my beliefs . From some of them you can learn a lot , some of them can teach you a lot(Yes in most of the cases there is a difference). Finally some of them just give you what you want without any other interaction. |
My Vision
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A vision is the difference between a dream and a plan. My goal is to 'give breath' to stable, safe, and immersive components that players can feel. I believe in the 'Listen first, Speak later' philosophy—absorbing the high standards of the industry to eventually contribute my own tools and tutorials to the next generation of developers."
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Source of Will
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My power comes from the 'Characters' in my real life and the inspiration found in the Muses of art and science. I treat Game Development as 'God-Work'—a cooperative sense of creation that requires staying alive, moving forward, and doing what you truly love."
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Get In Touch
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Please send me some feedback, observations , corrections and any ideas you might got, i will be glad to discuss about !!!
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